RVGL/1.2 Car Handling, Weapon Offset

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Date: January 9, 2017
Authors: Gel38
Categories: Parameters, 1.2, RVGL
Tags: car_making
;)Flying TRUE
;)Flippable FALSE
;)ClothFx FALSE

This is a TRUE/FALSE flag which tells Re-Volt if the car is a flying car (like the UFO) or non-flying car.

This is a TRUE/FALSE flag which tells Re-Volt if the car can drive upside-down without affecting the steering controls (such as Rotor) or not.

This is a TRUE/FALSE flag which tells Re-Volt to apply animation to the car or not. This animation looks much like a floating sheet (Such as the Mystery Car).

;)Camber -0.800000

The Camber setting adjusts the angle of the car's tires. Inputting a negative number will bring the tops of the tires closer to the center of the car, while pushing the bottom of the tires outward. A Positive number will bring the bottom of the tires closer to the center and will push the top outwards.

This setting works on degrees. A number of 90 will turn the tires on it's side, however, it is better to keep this number below 40 (or above -40), as angles greater than this will cause adverse handling issues for the car.

When this setting is tuned within the norm (5 degrees), it mildly affects the handling of the car, which can be used to help the car's corner entry and exit.

When more negative camber is present on one side of the car, this will cause the car to pull to that side. This sort of set-up would be ideal for a NASCAR car, as it is designed to, mostly, drive around an oval track.